The puzzles were quite challenging, but I managed to clear them all in about an hour.
As well as the sense of accomplishment of clearing all the stages, your message displayed during the play was especially good, and I am sure we had the same wish at the end.
This was my first time putting some effort into writing a story, it means a lot to me that it resonated with you :) Glad you and the game had a good time!
This is probably really one of the rare times I can say a puzzle game really touched me.
Most puzzle games (and especially puzzlescript games) are difficult, often frustratingly difficult. That's not to say this game isn't challenging. But seeing flowers grow and water flow, it really brings peace and comfort. Listening to the game talk to me as I nourish the flowers really gives these puzzles meaning beyond just solving them.
Story and mood aside, I think the puzzles were great too, mechanics were communicated really well and kept finding interesting uses. (For me it started to get a bit stale but when chapter 5 started I was amazed at how deep this game can be)
I'm moved by your comment, it means a lot to me :)
Yeah, I think the biggest flaw in this game was taking so long to introduce the water holes. I think I could have rushed a bit more with the introduction of the base mechanics and focused the game more on exploring different uses of water-skipping. Note taken for the next game! :)
game didn't have an itchio when I did this video, but I'm posting it for any new players to enjoy :) some levels likely changed from when I did it though!
I loved your video @icely, it was one of the most valuable pieces of feedback that I got, and it was a joy to see you solving (and getting stuck at) the puzzles the moments I wanted you to. I think 80% of the levels in the final game are mostly unchanged from that version.
Really lovely little game, great difficulty curve as well, doesn't get too hard like most Puzzlescript games. Keeps suprising you with suprisingly deep interactions between the different mechanics. Sweet little message in the narrative too.
I love a good modified Sokoban-like puzzle. The puzzle elements are introduced at a perfect pace, and the last few puzzles nicely test your abilities. I appreciate this sweet little game :)
incredible game! it isn't as difficult as other puzzle games (i only really got stumped in chapters 8 and 9) but still makes you feel really smart when you discover the solutions. also, great story and just a fun experience overall :)
Wtf. Someone stole the beta version I posted in the puzzlescript community and re-uploaded it with another name :'( (what does Kebonku even mean?) Thank you for pointing that out, I'll report them
Icely Puzzles played a genuine version of the game, that I posted on the PuzzleScript community in June (the one that got stolen). It has the correct title (Nourish) and correctly credits me as the game's creator :)
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I played this a fair bit in (until the boxed apples). The gentle design is interestingly thought out - I had fun walking around through them :)
Hello game. Thanks for updating yourself recently. Love you!
As others have said: very nice difficulty curve, slow introduction and combination of mechanics, and some very cute aesthetics and writing. Nice work.
I nourished the gardens and feel complete :)
The game feels complete as well thanks to you! 😊
The puzzles were quite challenging, but I managed to clear them all in about an hour.
As well as the sense of accomplishment of clearing all the stages, your message displayed during the play was especially good, and I am sure we had the same wish at the end.
Thanks for a good playing experience!
This was my first time putting some effort into writing a story, it means a lot to me that it resonated with you :) Glad you and the game had a good time!
This is probably really one of the rare times I can say a puzzle game really touched me.
Most puzzle games (and especially puzzlescript games) are difficult, often frustratingly difficult. That's not to say this game isn't challenging. But seeing flowers grow and water flow, it really brings peace and comfort. Listening to the game talk to me as I nourish the flowers really gives these puzzles meaning beyond just solving them.
Story and mood aside, I think the puzzles were great too, mechanics were communicated really well and kept finding interesting uses. (For me it started to get a bit stale but when chapter 5 started I was amazed at how deep this game can be)
Thanks for letting me nourish this garden :)
I'm moved by your comment, it means a lot to me :)
Yeah, I think the biggest flaw in this game was taking so long to introduce the water holes. I think I could have rushed a bit more with the introduction of the base mechanics and focused the game more on exploring different uses of water-skipping. Note taken for the next game! :)
I loved your video @icely, it was one of the most valuable pieces of feedback that I got, and it was a joy to see you solving (and getting stuck at) the puzzles the moments I wanted you to. I think 80% of the levels in the final game are mostly unchanged from that version.
Thank you :)
Cappy Blappy clutch win
Really lovely little game, great difficulty curve as well, doesn't get too hard like most Puzzlescript games. Keeps suprising you with suprisingly deep interactions between the different mechanics. Sweet little message in the narrative too.
I love a good modified Sokoban-like puzzle. The puzzle elements are introduced at a perfect pace, and the last few puzzles nicely test your abilities. I appreciate this sweet little game :)
I really enjoyed this. Some great, intentional puzzles that communicate very well.
The pink heart targets are hard to spot in the pink arena.
Sorry it's a bit late, but fixed ;)
Thank you, game. You really are sentient.
incredible game! it isn't as difficult as other puzzle games (i only really got stumped in chapters 8 and 9) but still makes you feel really smart when you discover the solutions. also, great story and just a fun experience overall :)
SO cute. i love the capybara with all my heart
Are you sure you didn't stole the game like with Kebonku ?
https://codingrobotic8.itch.io/kebonku
Wtf. Someone stole the beta version I posted in the puzzlescript community and re-uploaded it with another name :'( (what does Kebonku even mean?) Thank you for pointing that out, I'll report them
I wanted to point out this to Icely Puzzles (he played the game too), but he didn't said anything.
Icely Puzzles played a genuine version of the game, that I posted on the PuzzleScript community in June (the one that got stolen). It has the correct title (Nourish) and correctly credits me as the game's creator :)
I legit don't remember getting a comment from you about the game, lol. youtube does sometimes not notify me about comments though